SPARKWORKS™

An 8-session class where kids build critical thinking by playing games and solving problems, not by sitting through lectures.

Two tracks, Ember and Blaze, each kept deliberately small, in 75-minute sessions.

Sign up for Season 2
Season 2 · Fall 2026

Founding Sparks filled before we listed it. Season 2 starts the week of September 21 — eight weekly sessions of 75 minutes. Eight sessions, a maximum of eight children per class.

The kids were so excited to go every week. When we had conflicts with other things, they hands-down wanted to do Sparkworks.
Founding Sparks parent
What we offer

How kids build the skill AI can’t replace.

Critical thinking is the most important skill in the AI age. One skill per session: we introduce it, show someone who used it when it counted, then hand kids a problem that makes them use it too. We never just explain it.

What kids learn

Each session teaches one critical thinking skill — the kind that transfers everywhere.

Seven skills across the first seven sessions. The eighth brings them together in a final challenge.

See What Others Miss

Pattern Detection

Kids spot a pattern — then realize it's wrong. That moment, catching the mistake, is the real skill.

Elimination

Kids solve a puzzle by ruling things out — the fastest path to the answer.

Understand the System

Constraints

Kids face rules that seem limiting — until they realize the rules actually guide the solution.

Hidden Rules

Hidden rules are where the advantage lives. Kids learn to find them.

Decide Without All the Facts

Estimation

Kids estimate something without counting — using logic instead of exact numbers.

Think Beyond What You Control

Strategy

Kids play strategy games where the best move depends on what someone else might do next.

Game Theory

Strong reasoning means thinking several moves ahead — the best move depends on your opponent.

What every session looks like

Four phases. Same order. Every week.

Ignite

Warm-up. Wakes up the thinking.

Sharpen

One concept, one real story, one moment it clicks.

Engage

The game. Instructor circulates, asks, never solves.

Reinforce

Reflect, connect, close.

Two tracks

Two tracks, calibrated by grade.

Ember Track

Grades 2–3

Calibrated to younger reasoners.

Blaze Track

Grades 4–7

Calibrated to older reasoners.

What your child walks away with

After eight sessions, they’ll be better at:

  • Figuring things out without being told
  • Breaking a big problem into smaller ones they can actually start on
  • Working through problems step-by-step
  • Noticing when something doesn't make sense
  • Explaining how they got an answer
  • Staying calm when they don't immediately know what to do
  • Thinking a few steps ahead instead of reacting
What families said

Every founding family answered our exit survey. Here’s some of what they told us.

We asked our first cohort what actually landed — and what didn’t. These are their words, lightly edited for length and clarity, and to remove children’s names.

Want to keep it going between sessions? We point families to the same materials we use, organized by the skill each one builds.

See the activities and games we recommend →

FAQs

What is it?

An 8-session program that teaches kids to think through hard problems — through hands-on problem solving, not lectures.

Who is it for?

Two tracks, Ember and Blaze. Kids who like puzzles, ask 'why?', and get bored when problems are too easy. We place by readiness, so tell us about your child and we'll find the right one.

What will my kid actually do?

Solve logic grids, crack pattern sequences, find hidden rules in systems, estimate quantities using real engineering methods, and present their reasoning in a capstone challenge.

How is it different?

We don't teach a subject. We teach a method — how to approach problems you've never seen before. That skill transfers everywhere.

Is it tutoring?

No — it's closer to training. We don't help with school subjects. We teach how to approach a problem you've never seen before. That skill transfers to everything.

What does it cost?

Season 2 tuition is $319 per child for all 8 sessions — both tracks, same price — with 15% off each additional child. No registration fee; tuition is all-in, and you pay when you enroll.

When does the next season run?

Season 2 starts the week of September 21, 2026 — eight weekly sessions of 75 minutes each, at our home studio in South Pasadena. Ember and Blaze each run once a week, and each class takes a maximum of eight children.

Season 2 · Fall 2026

Sign up for Season 2

Eight weekly sessions of 75 minutes, starting the week of September 21, at our home studio in South Pasadena. $319 per child, with 15% off each additional child. Each class takes a maximum of eight children, and your child’s place is confirmed once tuition is paid.

Sign up for Season 2