SPARKWORKS
The Program · Season 2

An 8-session program that teaches kids to think through hard problems — through hands-on problem solving, not lectures.

Two grade-calibrated tracks: Ember (grades 2–3) and Blaze (grades 4–6). Six students per track, dedicated instructor, 60-minute sessions.

Season 2 · Fall 2026

Founding Sparks filled before we listed it. Season 2 is filling now. $449 for all 8 sessions · No payment required to hold a seat.

Save my seat
What kids learn

Each session teaches one real thinking skill — the kind that transfers everywhere.

Pattern detection, elimination, constraint navigation, estimation under uncertainty, and strategy. The program ends with the Spark Challenge — a team scenario where the winning team isn’t the one with the right answer, it’s the one with the clearest reasoning.

Section 1 · See What Others Miss

Pattern Detection · Elimination

Session 1 · Pattern Detection

In Session 1, kids spot a pattern — then realize it's wrong. That moment, catching the mistake, is the real skill.

Badge: Archimedes Badge

Session 2 · Elimination

In Session 2, kids solve a puzzle by ruling things out — the fastest path to the answer.

Badge: Euclid Badge

Section 2 · Understand the System

Constraints · Hidden Rules

Session 3 · Constraints

In Session 3, kids face rules that seem limiting — until they realize the rules actually guide the solution.

Badge: Snow Badge

Session 4 · Hidden Rules

Hidden rules are where the advantage lives. Kids learn to find them.

Badge: Lovelace Badge

Section 3 · Decide Without All the Facts

Estimation · Order of Operations

Session 5 · Estimation

In Session 5, kids estimate something without counting — using logic instead of exact numbers.

Badge: Fermi Badge

Session 6 · Order of Operations

In Session 6, kids catch a mistake made by AI — and understand why it looked right at first.

Badge: Al-Khwarizmi Badge

Section 4 · Think Beyond What You Control

Strategy · Game Theory

Session 7 · Strategy

In Sessions 7 and 8, kids play strategy games where the best move depends on what someone else might do next.

Badge: Sun Tzu Badge

Session 8 · Game Theory · The Spark Challenge

Strong reasoning means thinking several moves ahead — and understanding the best move depends on your opponent.

Badge: Turing Badge

What every session looks like

Four phases. 60 minutes. Same every time.

Ignite
8–10 min

High-energy warm-up. Activates before concept.

Sharpen
8–10 min

One concept introduced. A Spark of History — a real person who used the same principle. The AHA moment.

Engage
30–40 min

The game. Kids work the problem. Instructor circulates and questions, doesn't solve.

Reinforce
5–10 min

Reflect, connect to the real world. Closes with the closing question.

Sparks of History · stories of the great thinkers

A real person who used the same thinking principle to change something that mattered.

Every session features a Spark of History — the story of someone who used the same skill we’re teaching to change something that mattered. We don’t just teach critical thinking; we show its impact through history. We make a poster for each Spark — they hang in the classroom, and you can grab the full print masters below.

Ignaz Semmelweis — Sparks of History poster preview
Session 1 · Pattern Detection

Ignaz Semmelweis

Spotting the pattern others missed.

Vienna, 1840s. By comparing two maternity clinics, Semmelweis spotted the pattern that explained why so many mothers were dying — and invented handwashing. The medical establishment ignored him for decades.

Download poster (PDF) →
Dr. John Snow — Sparks of History poster preview
Session 2 · Elimination

Dr. John Snow

Ruling out every alternative until one remained.

London, 1854. Snow mapped every cholera death and eliminated every other water source until one pump on Broad Street remained. Removing its handle ended the outbreak — and founded modern epidemiology.

Download poster (PDF) →

More on the way as we run more sessions.

Two tracks

Grade-calibrated, never undifferentiated.

Ember Track

Grades 2–3

Max 6 students · dedicated instructor · same 8-session arc, calibrated to younger reasoners.

Blaze Track

Grades 4–6

Max 6 students · dedicated instructor · same 8-session arc, calibrated to older reasoners.

What your child walks away with

After 8 sessions, your child will be better at:

Questions parents ask

FAQ

What is it?

An 8-session program that teaches kids to think through hard problems — through hands-on problem solving, not lectures.

Who is it for?

Kids in grades 2–6 across two tracks: Ember (grades 2–3) and Blaze (grades 4–6). Kids who like puzzles, ask 'why?', and get bored when problems are too easy.

What will my kid actually do?

Solve logic grids, crack pattern sequences, find hidden rules in systems, estimate quantities using real engineering methods, catch AI mistakes, and present their reasoning in a capstone challenge.

How is it different?

We don't teach a subject. We teach a method — how to approach problems you've never seen before. That skill transfers everywhere.

Is it tutoring?

No — it's closer to training. We don't help with school subjects. We teach how to approach a problem you've never seen before. That skill transfers to everything.

What does it cost?

Season 2 — Fall 2026 is $449 for all 8 sessions (both tracks, same price), starting the week of September 7. No payment required to hold a seat — slots are offered in order of registration, and we'll be in touch with payment details once Season 2 is locked.

Season 2 · Fall 2026

Save my seat — $449 for all 8 sessions.

Two tracks: Ember (grades 2–3) and Blaze (grades 4–6), 6 students each. Sessions start the week of September 7. No payment required to hold a spot — slots will be offered in order of registration. We’ll be in touch with schedule options and payment details once Season 2 is locked.

Your kids